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2008/2173(INI)

Protection of consumers, in particular minors, in respect of the use of video games

Procedure completed

2008/2173(INI) Protection of consumers, in particular minors, in respect of the use of video games
RoleCommitteeRapporteurShadows
Opinion CULT BELET Ivo (PPE-DE)
Lead IMCO MANDERS Toine (ALDE)
Opinion LIBE ANGELILLI Roberta (UEN)
Lead committee dossier: IMCO/6/65386
Legal Basis RoP 048, RoP 048-p2
Subjects
Links

Activites

  • 2009/03/12 Text adopted by Parliament, single reading
    • T6-0126/2009 summary
    • Results of vote in Parliament
  • 2009/03/12 Commission response to text adopted in plenary
    • SP(2009)3244/2
    • DG Information Society and Media, REDING Viviane
  • 2009/02/16 Committee report tabled for plenary, single reading
  • 2009/02/16 Committee report tabled for plenary, single reading
  • 2009/02/11 Vote in committee, 1st reading/single reading
  • 2008/11/20 Committee draft report
  • 2008/09/04 Committee referral announced in Parliament, 1st reading/single reading
  • 2008/04/22 Non-legislative basic document published
    • COM(2008)0207 summary
  • 2008/04/22 Non-legislative basic document
    • COM(2008)0207 summary
    • DG Information Society and Media, REDING Viviane

Documents

Votes

Report: MANDERS A6-0051/2009 - resolution

2009/03/12
Position Total ALDE GUE/NGL IND/DEM NI PPE-DE PSE UEN Verts/ALE correctional
For 552 74 23 6 13 210 163 35 28 1
Against 12 0 1 5 4 2 0 0 0 1
Abstain 6 1 0 0 4 0 0 0 1 0

History

(these mark the time of scraping, not the official date of the change)

2012-02-09
activities added
  • date
    2008-04-22
    docs
    • url
      http://eur-lex.europa.eu/smartapi/cgi/sga_doc?smartapi!celexplus!prod!DocNumber&lg=EN&type_doc=COMfinal&an_doc=2008&nu_doc=0207
      text
      • PURPOSE: to protect consumers, in particular minors, against the harmful effects of using video games.

        BACKGROUND: video games are increasingly a cross-generation phenomenon, played by children and parents alike. As with other media, freedom of expression both for creators and gamers must be a paramount concern for policy makers who have a certain responsibility for the health of gamers. There is also a need for high protection standards for minors. Owing to the strong psychological effects of video games on minors, it is important to ensure that game-playing by minors is safe. This requires in particular graduated levels of access to video games for minors and adults. The 2002 Council Resolution on the protection of consumers through the labelling of certain video and computer games stressed the need to provide clear information as regards the assessment of contents and rating by age group. The Resolution calls on the Commission to review the various methods for assessing the content of video and computer games, as well as their rating and labelling, and to report back to the Council. In response, the European Commission has surveyed existing measures protecting minors from harmful video games across the 27 EU Member States.

        In April 2003, the self-regulatory Pan European Games Information age rating system (PEGI) was adopted after very close consultation with industry, civil society, such as parental and consumer associations, and religious groups. PEGI is a voluntary, self-regulatory system, designed to ensure that minors are not exposed to games that are unsuitable for their particular age group. PEGI replaced a large number of existing national age-rating systems with a single European system. PEGI On-line, which was launched in June 2007, is the logical development of the PEGI system, designed to better protect young people against unsuitable gaming content and to help parents understand the risks and potential for harm within this environment.

        CONTENT: based on the replies of a questionnaire sent out to 27 Member States, the Commission states that most EU Member States apply PEGI. The vast majority of these Member States have related legislation and quite a number have recently improved their legislation or are in the process of doing so. Some Member States have even based this legislation on PEGI. Half of the Member States consider the current measures in place to be generally effective. France, Germany, Greece, Italy, Latvia, Lithuania and Poland have recently improved or are currently improving national legislation.

        The situation for on-line games is different. Internet creates new challenges because of its easy access and global character. The majority of Member States do not have specific legislation for on-line video games. However, some Member States consider that legislation for off-line video games applies by analogy and some Member States use PEGI On-line, which was launched in June 2007.

        In conclusion, PEGI appears to have achieved good results and PEGI On-line is also a promising initiative, making of PEGI a good example of self-regulation in line with the better regulation agenda. Consequently, further efforts should be made by Member States, the industry and other stakeholders, including parents, to increase trust in video games and improve the protection of minors.

        Considering the above, and bearing in mind the value of video games in promoting cultural diversity, the Commission:

        • calls upon the Member States to recognise that video games have become a front-rank medium and to ensure that high standards of freedom of expression and effective, proportionate measures for the protection of minors should apply and mutually reinforce each other;
        • calls upon the Member States to integrate into their national systems the information and classification system put in place in the framework of the PEGI and PEGI On-line initiatives;
        • calls upon the video games and consoles industry to further improve the PEGI and PEGI On-line systems and in particular regularly to update the criteria for age rating and labelling, to advertise PEGI more actively and to increase the list of signatories;
        • recognises that on-line videogames bring new challenges, such as effective age verification systems and possible dangers for young consumers related to chat rooms associated with these games, and calls upon Member States and stakeholders to work together on innovative solutions;
        • calls upon Member States and stakeholders to evaluate the possible negative and positive effects of video games, notably on health;
        • calls upon all stakeholders involved in the sale of videogames in retail shops to agree within two years on a Pan-European Code of conduct on the sale of games to minors and on commitments to raise awareness of the PEGI system among parents and children, as well as to ensure adequate resources to implement the provisions of this Code;
        • encourages the Member States and all stakeholders to take initiatives to improve media literacy applied to video games;
        • welcomes and supports further efforts to achieve a self-regulatory or co-regulatory cross-media, pan-European age-rating system. The Commission intends in particular to organise meetings of classification bodies to exchange best practices in this field.
      title
      COM(2008)0207
      type
      Non-legislative basic document published
      celexid
      CELEX:52008DC0207:EN
    body
    type
    Non-legislative basic document published
  • date
    2008-04-22
    docs
    • url
      http://eur-lex.europa.eu/smartapi/cgi/sga_doc?smartapi!celexplus!prod!DocNumber&lg=EN&type_doc=COMfinal&an_doc=2008&nu_doc=0207
      text
      • PURPOSE: to protect consumers, in particular minors, against the harmful effects of using video games.

        BACKGROUND: video games are increasingly a cross-generation phenomenon, played by children and parents alike. As with other media, freedom of expression both for creators and gamers must be a paramount concern for policy makers who have a certain responsibility for the health of gamers. There is also a need for high protection standards for minors. Owing to the strong psychological effects of video games on minors, it is important to ensure that game-playing by minors is safe. This requires in particular graduated levels of access to video games for minors and adults. The 2002 Council Resolution on the protection of consumers through the labelling of certain video and computer games stressed the need to provide clear information as regards the assessment of contents and rating by age group. The Resolution calls on the Commission to review the various methods for assessing the content of video and computer games, as well as their rating and labelling, and to report back to the Council. In response, the European Commission has surveyed existing measures protecting minors from harmful video games across the 27 EU Member States.

        In April 2003, the self-regulatory Pan European Games Information age rating system (PEGI) was adopted after very close consultation with industry, civil society, such as parental and consumer associations, and religious groups. PEGI is a voluntary, self-regulatory system, designed to ensure that minors are not exposed to games that are unsuitable for their particular age group. PEGI replaced a large number of existing national age-rating systems with a single European system. PEGI On-line, which was launched in June 2007, is the logical development of the PEGI system, designed to better protect young people against unsuitable gaming content and to help parents understand the risks and potential for harm within this environment.

        CONTENT: based on the replies of a questionnaire sent out to 27 Member States, the Commission states that most EU Member States apply PEGI. The vast majority of these Member States have related legislation and quite a number have recently improved their legislation or are in the process of doing so. Some Member States have even based this legislation on PEGI. Half of the Member States consider the current measures in place to be generally effective. France, Germany, Greece, Italy, Latvia, Lithuania and Poland have recently improved or are currently improving national legislation.

        The situation for on-line games is different. Internet creates new challenges because of its easy access and global character. The majority of Member States do not have specific legislation for on-line video games. However, some Member States consider that legislation for off-line video games applies by analogy and some Member States use PEGI On-line, which was launched in June 2007.

        In conclusion, PEGI appears to have achieved good results and PEGI On-line is also a promising initiative, making of PEGI a good example of self-regulation in line with the better regulation agenda. Consequently, further efforts should be made by Member States, the industry and other stakeholders, including parents, to increase trust in video games and improve the protection of minors.

        Considering the above, and bearing in mind the value of video games in promoting cultural diversity, the Commission:

        • calls upon the Member States to recognise that video games have become a front-rank medium and to ensure that high standards of freedom of expression and effective, proportionate measures for the protection of minors should apply and mutually reinforce each other;
        • calls upon the Member States to integrate into their national systems the information and classification system put in place in the framework of the PEGI and PEGI On-line initiatives;
        • calls upon the video games and consoles industry to further improve the PEGI and PEGI On-line systems and in particular regularly to update the criteria for age rating and labelling, to advertise PEGI more actively and to increase the list of signatories;
        • recognises that on-line videogames bring new challenges, such as effective age verification systems and possible dangers for young consumers related to chat rooms associated with these games, and calls upon Member States and stakeholders to work together on innovative solutions;
        • calls upon Member States and stakeholders to evaluate the possible negative and positive effects of video games, notably on health;
        • calls upon all stakeholders involved in the sale of videogames in retail shops to agree within two years on a Pan-European Code of conduct on the sale of games to minors and on commitments to raise awareness of the PEGI system among parents and children, as well as to ensure adequate resources to implement the provisions of this Code;
        • encourages the Member States and all stakeholders to take initiatives to improve media literacy applied to video games;
        • welcomes and supports further efforts to achieve a self-regulatory or co-regulatory cross-media, pan-European age-rating system. The Commission intends in particular to organise meetings of classification bodies to exchange best practices in this field.
      title
      COM(2008)0207
      type
      Non-legislative basic document
      celexid
      CELEX:52008DC0207:EN
    body
    EC
    commission
    • DG
      Information Society and Media
      Commissioner
      REDING Viviane
    type
    Non-legislative basic document
  • date
    2008-09-04
    body
    EP
    type
    Committee referral announced in Parliament, 1st reading/single reading
    committees
  • date
    2008-11-20
    docs
    • url
      http://www.europarl.europa.eu/sides/getDoc.do?type=COMPARL&mode=XML&language=EN&reference=PE416.256
      type
      Committee draft report
      title
      PE416.256
    body
    EP
    type
    Committee draft report
  • date
    2009-02-11
    text
    • The Committee on the Internal Market and Consumer Protection adopted an own-initiative report drafted by Toine MANDERS (ALDE, NL) welcoming the Commission Communication on the protection of consumers, in particular minors, in respect of the use of video games.  It emphasises that video games are a great stimulant which in addition to entertainment can also be used for medical and educational purposes, stimulating learning of facts and skills such as strategic thinking, creativity, cooperation and innovative thinking. 

      Members take the view that harmonised labelling rules for video games ensure improved knowledge of the labelling systems and at the same time promote the effective functioning of the internal market, and they welcome the work of the Council and the Commission to promote the adoption of EU-wide labelling rules for video games and create a voluntary code of conduct on interactive games targeted at children.

      They note that market conditions have changed significantly from a situation where video games were predominantly bought in shops to the present situation where games can be downloaded from the internet, and played on mobile devices. Current developments increase the need for effective working age verification systems for games and particularly for online games.

      The report calls on the Commission and Member States, in cooperation with the industry, to explore the merit of developing a 'red button' which can be included on (mobile) consoles or game devices and computers and which disables a certain game or which can control access to a game during certain hours or certain parts of the game. It also calls for additional efforts in this respect, including the possibility of integrating an acoustic warning into the Pan-European Game Information (PEGI) age rating system, and counts on the professional game sector systematically to integrate access models for online games in order to ensure that minors are not exposed to harmful content online.

      The committee calls on the video game and console industries further to improve the PEGI and PEGI Online systems and, in particular, to update regularly the criteria for age rating and labelling, to advertise PEGI more actively and to increase the list of signatories. Member States are urged to ensure that any national rating system is not developed in a way that leads to market fragmentation.

      Members call on Member States, and the Commission, as appropriate, to do the following:

      • work with consumer organisations and other stakeholders to raise awareness among consumers, especially young consumers and their parents, of the classification systems in place and in particular the PEGI system;
      • conduct information campaigns for parents and schoolteachers aimed at bridging the technological generation gap and at promoting the PEGI and PEGI Online systems and promoting safer, more aware use of new technologies, including video games;
      • facilitate the exchange of best practice among competent national educational authorities in the short-term with a view to integrating gaming literacy within the educational objectives of primary and secondary schools;
      • frame specific civil and criminal legislation on the retailing of violent TV, video and computer games. Special attention should be paid to online games aimed primarily at children and young people whose purpose is to generate profit;
      • discourage, through specific legislative measures, the misuse of online games for dishonest commercial activities, such as those which dishonestly induce underage users to enter into legal commitments and which send anticompetitive promotional messages;
      • work with authorities in other parts of the world to encourage the adoption of international guidelines, labelling systems and codes of conduct to promote global classification systems for video games and online games;

      Members underline that currently not all Member States have rules ensuring that retailers restrict the sale of violent games to adults, and calls for internet cafe owners to prevent children playing games which are rated for a higher age level in their cafes. They take the view that a common approach towards severe sanctions for retailers and internet cafe owners is required.  Member States are asked to put in place adequate measures to prevent children buying and playing games which are rated for a higher age level, for example through identity checks.

      The report holds the view that the industry should be encouraged to further develop and improve self-regulatory systems and that there is currently no need for EU-wide legislation in this field.

    body
    EP
    committees
    type
    Vote in committee, 1st reading/single reading
  • date
    2009-02-16
    docs
    • url
      http://www.europarl.europa.eu/sides/getDoc.do?type=REPORT&mode=XML&reference=A6-2009-0051&language=EN
      type
      Committee report tabled for plenary, single reading
      title
      A6-0051/2009
    body
    type
    Committee report tabled for plenary, single reading
  • date
    2009-02-16
    docs
    • url
      http://www.europarl.europa.eu/sides/getDoc.do?type=REPORT&mode=XML&reference=A6-2009-0051&language=EN
      type
      Committee report tabled for plenary, single reading
      title
      A6-0051/2009
    body
    EP
    type
    Committee report tabled for plenary, single reading
  • date
    2009-03-12
    docs
    body
    EP
    type
    Text adopted by Parliament, single reading
  • date
    2009-03-12
    docs
    • type
      Commission response to text adopted in plenary
      title
      SP(2009)3244/2
    body
    EC
    commission
    • DG
      Information Society and Media
      Commissioner
      REDING Viviane
    type
    Commission response to text adopted in plenary
committees added
  • body
    EP
    responsible
    False
    committee
    CULT
    date
    2008-05-22
    committee_full
    Culture and Education
    rapporteur
    • group
      PPE-DE
      name
      BELET Ivo
  • body
    EP
    responsible
    True
    committee
    IMCO
    date
    2008-07-07
    committee_full
    Internal Market and Consumer Protection
    rapporteur
    • group
      ALDE
      name
      MANDERS Toine
  • body
    EP
    responsible
    False
    committee
    LIBE
    date
    2008-09-15
    committee_full
    Civil Liberties, Justice and Home Affairs
    rapporteur
    • group
      UEN
      name
      ANGELILLI Roberta
links added
other added
  • body
    EC
    dg
    Information Society and Media
    commissioner
    REDING Viviane
procedure added
dossier_of_the_committee
IMCO/6/65386
reference
2008/2173(INI)
title
Protection of consumers, in particular minors, in respect of the use of video games
legal_basis
stage_reached
Procedure completed
subtype
Initiative
type
INI - Own-initiative procedure
subject